This is [relatively?/very?] similar to what I’ve been trying out lately, but my game doesn’t require the same type of balancing as yours seem to, so I get to go a little more off the rails, luckily. Characters are lots of tags, and a tag can die. A dead tag can not be used for mundane actions, only mystical. The tag is assigned two random words, effects. One effect when the tag is used as a sign, another when it’s a ritual/action. The player declares what they want the effect to accomplish in the specific situation, casting is free/automatic success as long as the requirements are met (a sign has presented itself, or a ritual has been performed (extensions and combos and everything will be supported.)) The GM checks the current alignment of the caster and/or time of day/etc (stars, moon, random elements, etc,) and modifies the outcome accordingly, (modification is based on interpreting keywords connected to the various stars and stuff.)
thanks for the comment TtrpgBag, I don't have the context for the rest of your project so I can't speak to the success of your mechanics but I'm glad you seemed to have gotten something from my post!
This is [relatively?/very?] similar to what I’ve been trying out lately, but my game doesn’t require the same type of balancing as yours seem to, so I get to go a little more off the rails, luckily. Characters are lots of tags, and a tag can die. A dead tag can not be used for mundane actions, only mystical. The tag is assigned two random words, effects. One effect when the tag is used as a sign, another when it’s a ritual/action. The player declares what they want the effect to accomplish in the specific situation, casting is free/automatic success as long as the requirements are met (a sign has presented itself, or a ritual has been performed (extensions and combos and everything will be supported.)) The GM checks the current alignment of the caster and/or time of day/etc (stars, moon, random elements, etc,) and modifies the outcome accordingly, (modification is based on interpreting keywords connected to the various stars and stuff.)
thanks for the comment TtrpgBag, I don't have the context for the rest of your project so I can't speak to the success of your mechanics but I'm glad you seemed to have gotten something from my post!