2 Comments
User's avatar
TtrpgBag's avatar

This is [relatively?/very?] similar to what I’ve been trying out lately, but my game doesn’t require the same type of balancing as yours seem to, so I get to go a little more off the rails, luckily. Characters are lots of tags, and a tag can die. A dead tag can not be used for mundane actions, only mystical. The tag is assigned two random words, effects. One effect when the tag is used as a sign, another when it’s a ritual/action. The player declares what they want the effect to accomplish in the specific situation, casting is free/automatic success as long as the requirements are met (a sign has presented itself, or a ritual has been performed (extensions and combos and everything will be supported.)) The GM checks the current alignment of the caster and/or time of day/etc (stars, moon, random elements, etc,) and modifies the outcome accordingly, (modification is based on interpreting keywords connected to the various stars and stuff.)

Expand full comment
Felix Greenhill's avatar

thanks for the comment TtrpgBag, I don't have the context for the rest of your project so I can't speak to the success of your mechanics but I'm glad you seemed to have gotten something from my post!

Expand full comment